Roblox model library9/24/2023 ![]() Well, the key difference between a Finite State Machine (FSM) and a Behavior Tree is that while FSMs are centered around switching between states (which may contain a wide variety of actions within a single state), Behavior Trees are focused on switching between tasks that have been broken down into more understandable forms. "But OniiCh_n, why not just use a Finite State Machine, or a Hierarchical FSM for a large system, instead?" Now you may be wondering (if you’ve ever been at all interested in AI design before) ![]() This is because behavior trees break down complicated tasks into smaller, more approachable ones, without worrying about how these small tasks are processed. Want a snazzy system for creating convincing AI?Ī behavior tree is a model for AI that is known for being able to switch between a finite set of tasks in a modular fashion. ![]() EDIT: Moved to the Community Resources section so more people can use this ![]()
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